Accomplishment Rewards
New feature development
About
A stable currency system needs to be developed to build a buy-and-sell system over all subjects.
Task Description
The first step to building the currency system is to plan accomplishment rewards including daily rewards and rewards after different gameplay scenarios.
Scope
1 month
Team
ABC team
My role
UI/UX Designer
2D artist
Tools
Sketch
Adobe illustrator
UI elements
Money bar: maximum and minimum length of number.
timeline UI icon
Moneybag before and after collection
Interactable elements
Moneybag with tags
Idea generation
Sketch workshop within the design group to develop how users can get rewards.
Daily Login Rewards
Money amount & star rules
1 star = 20 coins
the money will not be saved if the user enters another location or quits the ABC subject.
Walking giftbox
walking path from right to left
(last for 15 secs)
Flying giftbox
Flying path from left to right
(last for 15 secs)
Fixed money plants
Money plants grow from the bottom of the screen
Moneybag in timeline
After every letter is practiced, and at the end of the timeline, there will be a moneybag to collect.
Coins in practice mode
Coins will pop up from the machine, click on them to collect.